Sunday, November 16, 2014

Hikikomori (Solo RPG)

Hikikomori
From Wikipedia: literally "pulling inward, being confined"
https://en.wikipedia.org/wiki/Hikikomori

One Ewen Cluney decided to take this type of person and make it into an RPG. I stumbled upon it today and decided to give it a try~ I've been digging in deep lately to D&D 5e/4e, and Pathfinder lately and talking to my new friends in this nerdy community I've learned about a lot of different tabletop RPG's that are out there.

Basically though, for this solo RPG, I create a character, a hikikomori, and role-play journal entries of them for 7 imaginary days. So, here goes: (Numbers/Descriptions in parentheses are what I rolled)

My Character:
Anna is a teenage girl living in America. She has long brown hair, brown eyes and pale skin. She has a pet black cat names Sweetie. She lives with her mother who is single.

Day One:
Hope 3d10 (25)
Traits: 
Real Friend 3d10 (Loser)
Anna's friend is just plain unpopular and inept. Maybe she has them around to make herself feel better?
Imaginary Friend 3d10 (Angry)
Anna's Imaginary friend is a young girl that she's had since elementary school. Her name is Kristi and she has grown just like Anna has. She has blond hair, blue eyes and a pouty face.
Suicidal Thoughts 3d10 (24)
While you have this trait, at the beginning of each day you must take some time to write down a possible method of suicide.

Dear Journal,
Good Morning. The sun is shining, the birds are singing, it's so damn cheery. I don't understand how they do it every day; wake up and be so happy. I'd rather go back to bed. I could take a bunch of Mom's sleeping pills.. that'd help me sleep. Kristi kept me awake all night. She kept whispering in my ear about all the people who don't like me at school; saying that they don't want me there and I should stay away from school unless one of them decides to beat me up finally. (Hope 12 vs IF 15) I tried talking to her, explaining that our friend Jeff at school was cool and he'd protect us. (1) Kristi didn't believe me and the whispers just got worse with horrible details. A text from Jeff in the middle of the night saved me though. (13) He asked if he could come over and hang out. I texted him back, "It's 2am.." He said that he knew what time it was. "Fine. Just be quiet. Mom is sleeping." About 20 minutes later, he tapped on my window. I let him in and we laid on the floor staring at the dark ceiling for a few hours talking about drawing things and what we saw in my speckled ceiling. He fell asleep on my floor just as the sun was coming up. That's when the birds and the sun bugged me and I considered the pills. (Hope 16 vs Thoughts 26) I got up quietly and went into the bathroom and dug through the cupboards for Mom's pills. (Real Friend 13) (Hope 15) I emptied the entire bottle into my hand and stared at the pills, waiting for the motivation to shove them in my mouth and start swallowing. I heard a rustle somewhere in the house though and panicked. Instead of my mouth, I shoved the pills back into the bottle and quickly put it back on the shelf where I believe I had found it. A few heartbeats later, I hear a soft knock on the door. "Anna?" It was Jeff. I open the door and take his hand before he says anything, and we're laying back on my floor staring at the ceiling. Except he has his arm under my neck this time. He makes a good pillow.

End of Day One:
Hope 3d10
Real Friend 4d10 (Loser)
Imaginary Friend 5d10 (Murderous)
Suicidal Thoughts 3d10
Delusion (Paranoid) 3d10 - Anna's convinced some one/thing is out to get her.

O_o; I guess I should have read this more before playing. lol... That's a rough first day. Hopefully the 2nd day gets better. D: Need to figure out how to get rid of that damn Imaginary Friend. Right off the bat she hates me and wants me dead :/
If anyone else would like to try this Solo RPG, let me know and I'll send you a link that I have for it.

Saturday, November 15, 2014

I immediately regret this decision!

Dungeons & Dragons: Encounters
Hoard of the Dragon Queen
Session 1

In our merry caravan, there was a Dwarf Cleric, a Halfling Monk, a Human Ranger, and a Human Wizard. The Cleric had come upon the Ranger some time ago, and since their plight was the same, they decided to travel together. Along the way they met the Monk, who was very fond of his own homebrewed ale. The party got along quite nicely. Shortly before arriving in Greenest, the Wizard joined the tipsy party; He was making his auto-biography of exploits on his way towards delusion*cough* I mean, grandeur.

As they crested the final hill leading to Greenest, instead of the cozy little town they had expected, they were met with the sight of burning buildings, scared villagers running wild before raiders, and a blue dragon attacking the keep. Quickly, the party rushed into town to help with what they could. Their first encounter was against eight kobolds trying to slay a wounded family. The party dealt with them in quick succession and were told to make for the keep.

Along the way towards the keep, the party found more villagers to rescue, and fell many more of the raiders. Just as they ushered the last of the villagers into the keep, a horde was bearing down upon them. Twenty-some odd enemies ran at them, cutting the keep off from the rest of the town. The party didn't even flinch as they faced these foes. They were able to take out almost half of them before the Cleric and the Wizard fell, forcing the Ranger and the Monk to drag them all into the safety of the keep. Villagers quickly stabilized the fallen party members.

Now that they had made it into town, what are their plans next?